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Soulblight Gravelords : Vampire 1K V4 [1000 points]

par Aelion - modifiée le 5 Décembre

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Régiment Seigneur Vampire sur Coursier de Cauchemar
Héros
Roi Revenant
90

MoBlSaCtr
4''53+2

Equipement : Lame Sépulcrale de l'Enfer
Aptitudes : Stratégies Antiques
Mots clés communs : HEROS, INFANTERIE, PROTECTION (6+)
Mots clés de faction : MORT, RACLEMORTS, SEIGNEURS RUINEMANES


KING OF SHAMBLING BONES - Once Per Turn (Army), Your Hero Phase
- Declare: Pick a friendly DEATHRATTLE unit within this unit’s combat range to be the target.
- Effect: Roll a dice. On a 3+, the target’s melee weapons have Crit (2 Hits) for the rest of the turn.

ANCIENT STRATEGIES - Reaction: You declared a FIGHT ability for this unit
- Effect: Pick a friendly non-HERO DEATHRATTLE INFANTRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved. If it is picked to do so, add 1 to hit rolls for the target’s attacks for the rest of the turn.
Seigneur Vampire sur Coursier de Cauchemar
190

MoBlSaCtr
12''73+2

Equipement : Arme Dynastique de Cavalier, Sabre de Cauchemar
Aptitudes : Frappez au Coeur, "Pour la Gloire! Pour le Sang!"
Mots clés communs : CAVALERIE, HEROS, PROTECTION (6+), SORCIER (1)
Artefacts : [Legs Macabres] Echarde de Nuit
Mots clés de faction : MORT, SEIGNEURS RUINEMANES, VAMPIRE
Traits : [Les Lignées Maudites] Volonté Inébranlable

FOR GLORY! FOR BLOOD! - Reaction: You declared a CHARGE ability for this unit
- Effect: You can re-roll the charge roll for that CHARGE ability. Then, before the charge move is made, you can pick a friendly Blood Knights unit that is not in combat, is wholly within 12" of this unit and has not used a CHARGE ability this turn to be the target. If this unit charges, then, immediately after the CHARGE ability used by this unit has been resolved, the target can immediately use the ‘Charge’ ability even if it is not your charge phase. In addition, you can re-roll charge rolls for the target this phase.

STRIKE AT THE HEART - Any Combat Phase
- Declare: Pick a friendly Blood Knights unit that charged this turn and is wholly within 12" of this unit to be the target.
- Effect: Add 1 to the Rend characteristic of that unit’s Templar Weapons for the rest of the turn.
2 unités | 280 points | 28 %
Unités
Garde des Tertres (10)
150

MoBlSaCtr
4''14+1

Aptitudes : Gardes Royaux, Musicien, Porte-étendard, Champion
Mots clés communs : CHAMPION, INFANTERIE, MUSICIEN (1/5), PORTE-ETENDARD (1/5), PROTECTION (6+)
Mots clés de faction : MORT, RACLEMORTS, SEIGNEURS RUINEMANES
Musicien Porte-étendard Sénéchal

Passive - GUARDIANS OF THE KING:
Effect: While any friendly SOULBLIGHT GRAVELORDS INFANTRY HEROES are within this unit’s combat range, both this unit and those friendly units have WARD (5+).
Squelettes Raclemorts (20)
180

MoBlSaCtr
4''15+1

Equipement : Arme Antique (20)
Aptitudes : Légion de Squelettes
Mots clés communs : CHAMPION, INFANTERIE, PORTE-ETENDARD (1/10), PROTECTION (6+)
Mots clés de faction : MORT, RACLEMORTS, SEIGNEURS RUINEMANES
Champion Squelette Porte-étendard

SKELETON LEGION - End of any turn
Effect: You can return D3 slain models to this unit.
Vargheists (3)
120

MoBlSaCtr
12''45+1

Equipement : Serres et Crocs Meurtriers
Aptitudes : Piqué de la Mort
Mots clés communs : CHAMPION, INFANTERIE, PROTECTION (6+), VOL
Mots clés de faction : MORT, SEIGNEURS RUINEMANES, VAMPIRE

DEATH’S DESCENT - Once Per Turn (Army), Your Movement Phase
Effect: If this unit is not in combat, remove it from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
Chevaliers de Sang (5)
220

MoBlSaCtr
12''33+1

Equipement : Arme de Templier, Dents et Sabots de Cauchemar
Aptitudes : Cavaliers de la Ruine, Réduits en Poussière
Mots clés communs : CAVALERIE, CHAMPION, PORTE-ETENDARD (1/5), PROTECTION (6+)
Mots clés de faction : MORT, SEIGNEURS RUINEMANES, VAMPIRE
Kastellan Porte-étendard

TRAMPLED TO DUST - Any Charge Phase
- Declare: Pick an enemy unit that this unit passed across this turn to be the target.
- Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Passive - RIDERS OF RUIN
Effect: When this unit moves, it can pass through models in enemy INFANTRY units and can pass through the combat ranges of enemy INFANTRY units, but it cannot end a move in combat unless specified in the ability used.
4 unités | 670 points | 67 %

Points : 950
Figurines : 40
Unités : 6
Photo aléatoire
Groupe 2

Full peint par Morglum
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