
Ajouter un commentaire Actions
| Régiment Seigneur Vampire sur Coursier de Cauchemar | ||||||||
|---|---|---|---|---|---|---|---|---|
| Héros | ||||||||
|
Seigneur Vampire sur Coursier de Cauchemar
190
|
||||||||
| 1 unité | 190 points | 19 % | ||||||||
| Unités | ||||||||
|
Zombies Marchemorts (20)
140
Passive - MINDLESS FEROCITY
Effect: Each time a model in this unit is slain by a combat attack and that model was in combat with the attacking unit, roll a dice. On a 6+, inflict 1 mortal damage on the attacking unit after the FIGHT ability has been resolved. |
||||||||
|
[2X] Squelettes Raclemorts (10)
90
SKELETON LEGION - End of any turn
Effect: You can return D3 slain models to this unit. |
||||||||
|
Vargheists (3)
120
DEATH’S DESCENT - Once Per Turn (Army), Your Movement Phase
Effect: If this unit is not in combat, remove it from the battlefield and set it up again on the battlefield more than 9" from all enemy units. |
||||||||
|
Vyrkos Sang-bleu (3)
150
Passive - CLING TO THE SHADOWS: Effect: While each model in this unit is within 1" of any terrain features, this unit cannot be targeted by shooting attacks unless the attacking model is within 9" of it.
SHADOWFAST - Once Per Turn (Army), End of Enemy Turn Effect: This unit can use a MOVE ability as if it were your movement phase. |
||||||||
|
Chevaliers de Sang (5)
220
TRAMPLED TO DUST - Any Charge Phase
- Declare: Pick an enemy unit that this unit passed across this turn to be the target. - Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll. Passive - RIDERS OF RUIN Effect: When this unit moves, it can pass through models in enemy INFANTRY units and can pass through the combat ranges of enemy INFANTRY units, but it cannot end a move in combat unless specified in the ability used. |
||||||||
| 6 unités | 810 points | 81 % |
| Points | : | 1000 |
| Figurines | : | 52 |
| Unités | : | 7 |
Ce site Internet n'est pas officiel et n'est pas approuvé par Games Workshop Limited.
- Effect: You can re-roll the charge roll for that CHARGE ability. Then, before the charge move is made, you can pick a friendly Blood Knights unit that is not in combat, is wholly within 12" of this unit and has not used a CHARGE ability this turn to be the target. If this unit charges, then, immediately after the CHARGE ability used by this unit has been resolved, the target can immediately use the ‘Charge’ ability even if it is not your charge phase. In addition, you can re-roll charge rolls for the target this phase.
STRIKE AT THE HEART - Any Combat Phase
- Declare: Pick a friendly Blood Knights unit that charged this turn and is wholly within 12" of this unit to be the target.
- Effect: Add 1 to the Rend characteristic of that unit’s Templar Weapons for the rest of the turn.