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Soulblight Gravelords : Vampire 1K V4 [1000 points]

par Aelion - modifiée il y a 16 h

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Régiment Seigneur Vampire sur Coursier de Cauchemar
Héros
Seigneur Vampire sur Coursier de Cauchemar
190

MoBlSaCtr
12''73+2

Equipement : Arme Dynastique de Cavalier, Sabre de Cauchemar
Aptitudes : Frappez au Coeur, "Pour la Gloire! Pour le Sang!"
Mots clés communs : CAVALERIE, HEROS, PROTECTION (6+), SORCIER (1)
Mots clés de faction : MORT, SEIGNEURS RUINEMANES, VAMPIRE

FOR GLORY! FOR BLOOD! - Reaction: You declared a CHARGE ability for this unit
- Effect: You can re-roll the charge roll for that CHARGE ability. Then, before the charge move is made, you can pick a friendly Blood Knights unit that is not in combat, is wholly within 12" of this unit and has not used a CHARGE ability this turn to be the target. If this unit charges, then, immediately after the CHARGE ability used by this unit has been resolved, the target can immediately use the ‘Charge’ ability even if it is not your charge phase. In addition, you can re-roll charge rolls for the target this phase.

STRIKE AT THE HEART - Any Combat Phase
- Declare: Pick a friendly Blood Knights unit that charged this turn and is wholly within 12" of this unit to be the target.
- Effect: Add 1 to the Rend characteristic of that unit’s Templar Weapons for the rest of the turn.
1 unité | 190 points | 19 %
Unités
Zombies Marchemorts (20)
140

MoBlSaCtr
4''16+1

Equipement : Armes Frustes et Morsure Infectieuse
Aptitudes : Férocité Décérébrée
Mots clés communs : INFANTERIE, PROTECTION (6+)
Mots clés de faction : MARCHEMORTS, MORT, SEIGNEURS RUINEMANES

Passive - MINDLESS FEROCITY
Effect: Each time a model in this unit is slain by a combat attack and that model was in combat with the attacking unit, roll a dice. On a 6+, inflict 1 mortal damage on the attacking unit after the FIGHT ability has been resolved.
[2X] Squelettes Raclemorts (10)
90

MoBlSaCtr
4''15+1

Equipement : Arme Antique
Aptitudes : Légion de Squelettes
Mots clés communs : CHAMPION, INFANTERIE, PORTE-ETENDARD (1/10), PROTECTION (6+)
Mots clés de faction : MORT, RACLEMORTS, SEIGNEURS RUINEMANES

SKELETON LEGION - End of any turn
Effect: You can return D3 slain models to this unit.
Vargheists (3)
120

MoBlSaCtr
12''45+1

Equipement : Serres et Crocs Meurtriers
Aptitudes : Piqué de la Mort
Mots clés communs : CHAMPION, INFANTERIE, PROTECTION (6+), VOL
Mots clés de faction : MORT, SEIGNEURS RUINEMANES, VAMPIRE

DEATH’S DESCENT - Once Per Turn (Army), Your Movement Phase
Effect: If this unit is not in combat, remove it from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
Vyrkos Sang-bleu (3)
150

MoBlSaCtr
8''36+1

Equipement : Lame Perforante
Aptitudes : Agrippé aux Ombres, Vives Ombres
Mots clés communs : INFANTERIE, PROTECTION (6+)
Mots clés de faction : MORT, SEIGNEURS RUINEMANES, VAMPIRE

Passive - CLING TO THE SHADOWS: Effect: While each model in this unit is within 1" of any terrain features, this unit cannot be targeted by shooting attacks unless the attacking model is within 9" of it.

SHADOWFAST - Once Per Turn (Army), End of Enemy Turn
Effect: This unit can use a MOVE ability as if it were your movement phase.
Chevaliers de Sang (5)
220

MoBlSaCtr
12''33+1

Equipement : Arme de Templier, Dents et Sabots de Cauchemar
Aptitudes : Cavaliers de la Ruine, Réduits en Poussière
Mots clés communs : CAVALERIE, CHAMPION, PORTE-ETENDARD (1/5), PROTECTION (6+)
Mots clés de faction : MORT, SEIGNEURS RUINEMANES, VAMPIRE

TRAMPLED TO DUST - Any Charge Phase
- Declare: Pick an enemy unit that this unit passed across this turn to be the target.
- Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Passive - RIDERS OF RUIN
Effect: When this unit moves, it can pass through models in enemy INFANTRY units and can pass through the combat ranges of enemy INFANTRY units, but it cannot end a move in combat unless specified in the ability used.
6 unités | 810 points | 81 %

Points : 1000
Figurines : 52
Unités : 7
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