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Soulblight Gravelords : Vampire 2K V3 [2000 points]

par Aelion - modifiée il y a 2 h

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Formation de bataille : Légion de Shyish (Horreur Sans Fin)

Régiment Radukar le Loup
Héros
Radukar le Loup
130

MoBlSaCtr
6''74+2

Equipement : Lame des Tertres Vyrkos
Aptitudes : L'Appel de la Chasse
Mots clés communs : HEROS, INFANTERIE, PROTECTION (6+), SORCIER (1), UNIQUE
Sorts : Maître de la Meute
Mots clés de faction : MORT, SEIGNEURS RUINEMANES, VAMPIRE

MASTER OF THE PACK - Your Hero Phase
- Declare: Make a casting roll of 2D6.
- Effect: Until the start of your next turn, you can re-roll charge rolls for friendly SOULBLIGHT GRAVELORDS INFANTRY units while they are wholly within 12" of this unit.

Passive - CALL TO THE HUNT
- Effect: If this unit charged this turn, for the rest of the turn, add 1 to wound rolls for combat attacks made by friendly DEATHRATTLE and DEADWALKERS units while they are wholly within 12" of this unit.
Roi Revenant sur Coursier Squelette
200

MoBlSaCtr
10''73+2

Equipement : Arme Relique de Roi, Dents et Sabots de Coursier Squelette
Aptitudes : Antique Malédiction des Tertres, Conquérant Immortel
Mots clés communs : CAVALERIE, HEROS, PROTECTION (6+)
Mots clés de faction : MORT, RACLEMORTS, SEIGNEURS RUINEMANES

IMMORTAL CONQUEROR - Your Hero Phase
- Declare: Pick an objective or terrain feature within enemy territory.
- Effect: For the rest of the turn, add 1 to hit rolls for attacks made by friendly DEATHRATTLE units while they are wholly within 6" of that objective or terrain feature.

Passive - ANCIENT BARROW CURSE:
Effect: If an attack made with this unit’s King’s Relic Weapon scores a critical hit, the target unit becomes cursed for the rest of the battle. Subtract 1 from save rolls for cursed units.
Roi Revenant
90

MoBlSaCtr
4''53+2

Equipement : Lame Sépulcrale de l'Enfer
Aptitudes : Stratégies Antiques
Mots clés communs : HEROS, INFANTERIE, PROTECTION (6+)
Mots clés de faction : MORT, RACLEMORTS, SEIGNEURS RUINEMANES

KING OF SHAMBLING BONES - Once Per Turn (Army), Your Hero Phase
- Declare: Pick a friendly DEATHRATTLE unit within this unit’s combat range to be the target.
- Effect: Roll a dice. On a 3+, the target’s melee weapons have Crit (2 Hits) for the rest of the turn.

ANCIENT STRATEGIES - Reaction: You declared a FIGHT ability for this unit
- Effect: Pick a friendly non-HERO DEATHRATTLE INFANTRY unit that has not used a FIGHT ability this turn and is within this unit’s combat range to be the target. The target can be picked to use a FIGHT ability immediately after the FIGHT ability used by this unit has been resolved. If it is picked to do so, add 1 to hit rolls for the target’s attacks for the rest of the turn.
3 unités | 420 points | 21 %
Unités
Zombies Marchemorts (20)
140

MoBlSaCtr
4''16+1

Equipement : Armes Frustes et Morsure Infectieuse
Aptitudes : Férocité Décérébrée
Mots clés communs : INFANTERIE, PROTECTION (6+)
Mots clés de faction : MARCHEMORTS, MORT, SEIGNEURS RUINEMANES

Passive - MINDLESS FEROCITY
Effect: Each time a model in this unit is slain by a combat attack and that model was in combat with the attacking unit, roll a dice. On a 6+, inflict 1 mortal damage on the attacking unit after the FIGHT ability has been resolved.
Squelettes Raclemorts (10)
90

MoBlSaCtr
4''15+1

Equipement : Arme Antique
Aptitudes : Légion de Squelettes
Mots clés communs : CHAMPION, INFANTERIE, PORTE-ETENDARD (1/10), PROTECTION (6+)
Mots clés de faction : MORT, RACLEMORTS, SEIGNEURS RUINEMANES

SKELETON LEGION - End of any turn
Effect: You can return D3 slain models to this unit.
Squelettes Raclemorts (20)
180

MoBlSaCtr
4''15+1

Equipement : Arme Antique
Aptitudes : Légion de Squelettes
Mots clés communs : CHAMPION, INFANTERIE, PORTE-ETENDARD (1/10), PROTECTION (6+)
Mots clés de faction : MORT, RACLEMORTS, SEIGNEURS RUINEMANES
Champion Squelette Porte-étendard

SKELETON LEGION - End of any turn
Effect: You can return D3 slain models to this unit.
[2X] Chevaliers des Tertres (5)
210

MoBlSaCtr
10''34+1

Equipement : Dents et Sabots de Coursier Squelette, Lance des Tertres
Aptitudes : Chevaliers du Roi, Condamnés à ressusciter derechef
Mots clés communs : CAVALERIE, CHAMPION, MUSICIEN (1/5), PORTE-ETENDARD (1/5), PROTECTION (6+)
Mots clés de faction : MORT, RACLEMORTS, SEIGNEURS RUINEMANES

Passive - KNIGHTS OF THE KING
Effect: While any friendly DEATHRATTLE CAVALRY HEROES are within this unit’s combat range, both this unit and those friendly units have WARD (5+).

CURSED TO RISE ONCE MORE - Once Per Turn (Army), End of Any Turn
Effect: You can return 1 slain model to this unit.
Vyrkos Sang-bleu (3)
150

MoBlSaCtr
8''36+1

Equipement : Lame Perforante
Aptitudes : Agrippé aux Ombres, Vives Ombres
Mots clés communs : INFANTERIE, PROTECTION (6+)
Mots clés de faction : MORT, SEIGNEURS RUINEMANES, VAMPIRE

Passive - CLING TO THE SHADOWS: Effect: While each model in this unit is within 1" of any terrain features, this unit cannot be targeted by shooting attacks unless the attacking model is within 9" of it.

SHADOWFAST - Once Per Turn (Army), End of Enemy Turn
Effect: This unit can use a MOVE ability as if it were your movement phase.
Vargheists (3)
120

MoBlSaCtr
12''45+1

Equipement : Serres et Crocs Meurtriers
Aptitudes : Piqué de la Mort
Mots clés communs : CHAMPION, INFANTERIE, PROTECTION (6+), VOL
Mots clés de faction : MORT, SEIGNEURS RUINEMANES, VAMPIRE

DEATH’S DESCENT - Once Per Turn (Army), Your Movement Phase
Effect: If this unit is not in combat, remove it from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
Revenant Draconithe
200

MoBlSaCtr
12''165+5

Equipement : Griffes Draconiques, Gueule Draconique, Miasmes Pestilentiels
Aptitudes : Descente Infâme, La Mort aux Ailes Loqueteuses, Ruine Rouge, Stigmates de Guerre
Mots clés communs : MONSTRE, PROTECTION (6+), VOL
Mots clés de faction : MORT, SEIGNEURS RUINEMANES

DEATH ON TATTERED WINGS - Deployement Phase
Declare: Pick this unit if it has not been deployed.
Effect: Set up this unit in reserve high above the battlefield. It has now been deployed.

RED RUIN - Once Per Turn (Army), End of Any Turn
Declare: Pick an enemy unit in combat with this unit to be the target.
Effect: Roll a D3. On a 2+, resolve the following effects:
- Inflict an amount of mortal damage on the target equal to the roll.
- Heal (X) this unit where X is an amount equal to the roll.
- This unit can be removed from the battlefield and set up in reserve high above the battlefield.
Chiropterreur
240

MoBlSaCtr
12''144+5

Equipement : Cri Mortel, Gueule Garnie de Crocs, Serres Squelettiques
Aptitudes : Attaque Sonique, Gueule Béante, Stigmates de Guerre
Mots clés communs : MONSTRE, PROTECTION (6+), VOL
Mots clés de faction : MORT, SEIGNEURS RUINEMANES

Passive - GAPING MAW
- Effect: Each time an attack made with this unit’s Fanged Maw scores a critical hit, that attack inflicts 6 mortal damage on the target unit and the attack sequence ends.

SONIC ASSAULT - Once Per Turn (Army), Any Combat Phase
Declare: If this unit charged this turn, pick an enemy unit in combat with it to be the target.
Effect: Roll a dice for each model in the target unit.
- If 3 or more of the dice have the same value, for the rest of the turn, this unit has STRIKE-FIRST.
- If 6 or more of the dice have the same value, for the rest of the turn, this unit has STRIKE-FIRST and the target cannot use commands.
9 unités | 1540 points | 77 %

Points : 1960
Figurines : 71
Unités : 12
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